Pokémon Snap & the Magic of the Series
There are few times
when a series as successful as Pokemon is able to capture the spirit
that its mainline games create and invoke it in a game that’s
entirely different from its source material. That is Pokemon Snap, a
game that, in all honesty, is something that no one really expected
at all. I mean, come on, a game where you take pictures of Pokemon?
Lame, right? Wrong. This
game is frigging awesome. I
know I don’t really have to say it since it’s beloved by fans
nowadays, but Pokemon Snap is something really special, not only
because it’s just so different, but also because it just has this
magical feeling that nothing other than Pokemon can really replicate.
But
before I get too ahead of myself, let’s talk about what there
actually is to this game. Pokemon
Snap is an on-rails game in which you take pictures of Pokemon to
show to Professor Oak.
You
play as Todd Snap aboard the Zero-One, in which you travel through various different
regions containing all different types of Pokemon. The
aim is to get the best pictures possible in order to get the highest
score you can on each one. It’s
a very arcade-y sort of gameplay, but it allows for a lot of
replayability, which is a cornerstone of the gameplay itself. See,
in a lot of cases, you have to reach a certain overall score in order
to advance through levels or get new items like the apple or the
Pester Ball.
You’re
encouraged to go through the same level multiple times to better your
score, or to find new Pokemon using the items you receive along the
way. You’d
think this would get boring after a while, but it actually doesn’t.
It’s
so much
fun replaying the levels, because sometimes you’ll find Pokemon
that you missed the first time around; or you’ll discover that
using a new item you’ve gotten, you’re able to get Pokemon to
perform special poses, or even to get pictures of new Pokemon
altogether. Of
course, it is a bit hard to raise your overall score at times due to
how stupid the game is at judging pictures,
but it works pretty well otherwise.
Discovery
is half the fun of playing this game, and it gives the player a
reason to replay the same levels. Imagine
getting a Charmeleon or a Weepinbell to evolve before your eyes, by
your own hand. It’s rewarding, it’s exciting, and it’s awesome.
Even
then, if you’re not huge on replaying levels, you’ll have to go
back through all of them in order to unlock the final level with Mew
in it by
snapping pictures of the six Pokemon signs scattered throughout the
game. And
they’re not super obvious to find… for
the most part,
which broadens that feeling of discovery even more. It’s
amazing how such a seemingly linear game can promote such an
off-the-beaten-path kind of gameplay while still managing to make it
feel natural.
So
let’s get a bit more in-depth with the gameplay. There’s three
main elements that will affect your picture’s score:
size, pose, and technique. Size is how much of the frame the Pokemon
takes up, the pose… can kind of mean a lot of things, and technique
is just whether the Pokemon is in the center of the shot. The scoring
system is really, really finnicky.
First off, Professor Oak’s definition of the word “size” can
change pretty much all the time. A perfect example of this is this
picture of Charizard I took.
Seems like it’s a pretty decent picture, right? Not to Professor Oak it’s not. For
some reason, even though it takes up most of the frame and is a
pretty decent indication of what a Charizard looks like, that’s
apparently not good enough. And before you say, “Well Dan, most of
its body isn’t in the shot,” here’s a picture of Charmeleon I
took where
you can hardly see it at all, but the size was “so-so” to
Professor Oak. I
don’t get it.
Pose
works pretty good most of the time, and you get extra points if the
Pokemon is doing something, like Vulpix cheering when you throw it an
apple or if
Jigglypuff is singing. There’s
nothing horribly wrong with that one. Technique just doesn’t make
sense. I’m no expert on photography, but I’m pretty sure the
subject doesn’t ALWAYS have to be in the center of the frame in
order for it to be a good picture. Ever hear of the rule of thirds,
Professor Oak? There’s
also a few other things that can add to your score, like
if there are other Pokemon in the shot, for example. Even
though the scoring system can be really bad sometimes, it still does
what it’s supposed to do most of the time. It’s nowhere near
perfect, but I
wouldn’t say it’s
game-breaking.
Not
only is the gameplay of Pokemon Snap great, but the atmosphere it
provides is immaculate. It
might take being a bit of a Pokemon geek to really appreciate this,
but there’s something just so cool about seeing Pokemon in their
natural habitat just chilling out and interacting with each other.
You’ll
see an Eevee and a Chansey playing with each other, a Koffing chasing
around a helpless Jigglypuff, and so much more. It
really feels like you’re in a living world, and it’s a wonderful
feeling indeed, especially when it’s a world inhabited by Pokemon.
And
even on top of all that, I feel like there’s some sort of
indescribable feeling I get from playing this game. It could be
nostalgia, but the problem is with that is that I’m 18 and I wasn’t
old enough to experience Pokemon until Ruby and Sapphire, so I don’t
have a huge connection with the original games as someone a few years
older than me might. It’s
like I said before: I think there’s just something magical about
Pokemon. Honestly,
I don’t think there’s anything that Pokemon can’t
make
awesome. Seriously,
if Pokemon could make me excited about something like photography
(which is not to
say I’m bashing on photography, it’s just an unlikely thing to
associate with something like Pokemon. Please don’t hurt me),
I think that really speaks to how incredibly influential Pokemon is
as a franchise. Pokemon
turned the 90’s on its head and created a fervor: this huge,
overwhelming hype among both kids and adults that nothing else has
been able to come even close to. There’s
not a thing out there that gets people as excited as Pokemon does.
Hell,
it even turned 2016 on its head with Pokemon Go, a game that was
literally about walking around and looking at your phone. Sounds
boring as hell, right? Again, wrong.
I
was so, so excited
for Pokemon Go, and I played the crap out of it with my friends for a
decent amount of time that summer. And
even though it sucks that the hype died down fairly quickly because
Niantic are a bunch of turds and
completely blew their chance to have something special,
it still proves that Pokemon has just as much, if not more leverage
in the modern day as it did 20 years ago. What
with the advent of the Internet and
a new generation of kids and adults who once held that same childlike
awe for the games that started it all, Pokemon now more than ever has
an insanely important place
not only in gaming, but in pop culture in general. I’m
very much looking forward to where
the series goes next, and I can only hope that something as special
as Pokemon Snap comes around soon enough. It’s
a testament to the fact that Pokemon is here to stay, and twenty
years later, it’s still kicking.
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