Pokémon Colosseum Review
Alright, so here's the thing with Pokemon. It's a very samey series. And what I mean by that is ever since the series began, not much as changed. Game Freak has never really done anything to spice the series up. Now a lot of people will argue that Nintendo milks a lot of their series. Mario and Pokemon are prime examples. The last time we saw innovation in a Mario game was in Super Mario Galaxy which came out ages ago. And literally every Pokemon game is the exact same save for a few changes to the metagame like the addition of Dark and Steel type in Generation 2 and the Fairy type in Generation 6. But no one really cares about that stuff. The vast majority of people, myself included, wanna see something new and exciting, we want to see a breath of fresh air in Pokemon. But what a lot of people don't know is that a Pokemon RPG that came out over a decade ago exists, and it completely breaks the mold of every game that preceded it. That game is Pokemon Colosseum for the Gamecube.
I'm gonna say straight up that I adore
this game. While it may not be perfect, the fact that it strayed away
from the usual Pokemon formula is what makes it so great and so
unique. It was made by Genius Sonority, who later went on to make
other Pokemon spinoffs like the sequel to this game, XD: Gale of
Darkness, Pokemon Trozei, and... Learn with Pokemon: Typing
Adventure... what? Anyway, the point it that Game Freak did NOT make
this game, which might explain the drastic change in how the game
plays compared to the games in the main series. Perhaps the biggest
and most interesting thing about this game that makes it stand out
from the rest of the series is the fact that you don't play as a 10
year old kid who's just starting his Pokemon adventure, and his goal
is to take down all 8 Gym Leaders and subsequently the Elite Four.
You play as Wes, a former member of the criminal organization Team
Snagem, who steal Pokemon from other trainers. The game begins when
Wes destroys Snagem's hideout and steals their Snag Machine, which
gives its user the ability to steal people's Pokemon. What's GENIUS
(ha) about this is that because your character isn't a generic child
who has the same dreams and aspirations like literally every other
Pokemon protagonist, it allows him to develop his own personality
through gameplay. We don't know a lot about Wes; why he joined Team
Snagem, why he decided to destroy their base and betray them, and
what exactly he was going to do with the Snag Machine he stole from
their base. It adds an aura of mystery to the game which I can really
appreciate.
Another awesome thing about this game
is that every battle is a double battle, meaning that there's a lot
more strategy involved in combat as opposed to combat the main series
where most battles consist of you spamming the A button over and
over. However, a negative consequence of this is that battles drag on
for much longer than they would in single battles. The super long
attack animations contribute to dragging the battles on and they get
kinda boring as time goes on. I can understand that this isn't
everyone's cup of tea, and it'll probably annoy a lot of people
playing the game for the first time. It's a pretty large flaw that
the game has.
Another interesting and unique mechanic
in this game is Shadow Pokemon. Shadow Pokemon are Pokemon whose
hearts have been closed which makes them evil for some reason. Yeah,
that's never really explained... Anyway, these Pokemon were created
by Team Cipher, and distributed to people across the
never-before-seen Orre region. The main goal that you as the player
have is to steal back these Pokemon from trainers using the Snag
Machine, and then later open their hearts to turn them back into
normal Pokemon. Shadow Pokemon start out with a single attack called
Shadow Rush, which is a typeless physical attack. They learn more
moves as their hearts begin to open more, as indicated by the heart
gauge where their experience bar would be if they were a normal
Pokemon. Once this gauge depletes completely, you are able to purify
the Pokemon, which allows you to trade it to your Gameboy Advance
games once you beat the main story, and replaces Shadow Rush with a
different move. This is an AWESOME mechanic that's so creative and
different. A pretty big flaw with this, though, is Hyper Mode.
Basically, a Pokemon will go into Hyper Mode in the middle of battle,
and when they do, whatever attack they were supposed to use that turn
is not used, and their turn is essentially wasted. On top of that, a
Pokemon in Hyper Mode is only allowed to use Shadow Rush and cannot
take any items like potions. The only potential good part of this
mechanic is that their critical hit ratio on Shadow Rush skyrockets,
which can be useful considering it's a pretty powerful attack, but it
doesn't make up for the fact that if you want to get the Pokemon out
of Hyper Mode, you have to use the "call" command, which
uses up another turn and slightly lowers the Pokemon's heart gauge.
So that means that Pokemon will go two turns without doing anything,
and in that time the Pokemon could potentially get knocked out,
making your efforts to get it out of Hyper Mode meaningless. This is
EXTREMELY frustrating for obvious reasons. There are one of two ways
this mechanic could have been improved: by NOT being implemented in
the game in the first place, or make it so the Pokemon can still use
the attack it was going to use on the turn it goes into Hyper Mode.
It just seems like a really arbitrary mechanic that seems kind of
lazily shoehorned in.
Something I like about Shadow Pokemon
is that there's a very limited amount of them, meaning you can only
have so many different combinations of teams. This may seem like a
negative to some people, but I really like it. My reasoning for this
is that because you have such a limited selection of Pokemon to
choose from, you might have to use Pokemon you normally wouldn't use
in a main series game. For example, My final team was Espeon,
Granbull, Hitmontop, Misdreavus, Entei, and Tyrannitar. Under normal
circumstances, I probably would never use Granbull, Hitmontop, or
Misdreavus; but I came to really appreciate them. They obviously
aren't the BEST Pokemon around, but I'm a very casual Pokemon player,
and I mostly pick the ones that I think are the coolest. And because
I got to use different, more "out there" Pokemon, it opened
up my mind to using a lot more Pokemon that I wouldn't have
considered otherwise. I guess this really only applies to super mega
nerds like me. However, having a limited selection also has another
cool side effect: it forces you to adapt to rapidly changing
situations. To elaborate, by the time you're able to purify Shadow
Pokemon, you should have a good amount of them if you've been
catching them all. From there, it's up to you how you want to
construct your sort of rag-tag team. This adds another layer of
challenge to the game. It's by far the hardest Pokemon game I've ever
played.
There are some downsides to this
though. For starters, Shadow Pokemon don't level up before they're
purified. This is especially frustrating early in the game before you
can purify them. All the experience they would have earned as Shadow
Pokemon is added once they're purified however. But in the early
parts of the game, you have to deal with having only two normal
Pokemon to use. Shadow Pokemon aren't exactly easy to use either;
because they only have Shadow Rush for a very long time, they're very
limited in what they can do until they start to learn more moves. Not
only that, but this also eliminates half the strategy that comes from
double battles, because if you choose to have one normal Pokemon and
one Shadow Pokemon out at a time, literally all you can do with the
Shadow Pokemon is spam Shadow Rush over and over. It's extremely
boring to use Shadow Pokemon at all. This makes 100% completion of
the game way more of an uphill battle than it needs to be. Sure,
there are other methods of purifying Shadow Pokemon, like walking
around or... rubbing... lotion on them? Uhh... okay, then, game. But
the fact that purifying Shadow Pokemon at all is a massive chore is a
flaw in and of itself. The only motivation you as a player have to
purify Shadow Pokemon is that you'll basically be screwed if you
don't. The game should be fun enough to motivate the player to do
this, but the truth is that it's not.
Something else that a lot of people
will dislike about the game is the lack of an open world like in main
series Pokemon games. Colosseum is one of the most, if not THE most
linear Pokemon game to date. Instead of traveling through routes and
visiting various towns and caves like in the main series games,
you're instead presented with a world map with select locales to
visit. To make matters worse, none of these areas are as vast and
open as you would expect them to be. They're all very small and
cramped. There's basically no exploration at all. And a lot of the
time you'll encounter large hallways with one trainer after another.
The worst culprit of this is the Pyrite building, which has not one,
not two, but a whopping SIX trainers in a row with nothing in
between, PLUS two mini-bosses at the end. In short, you're gonna be
doing a lot of battling. Think of this game as if it were Pokemon
Stadium or something, just with running around and story elements.
Something I will praise about this game
is its kick-ass soundtrack. It's definitely my favorite out of any
Pokemon game. You've been hearing music from the game in the
background this entire time, so hopefully you'll get an understanding
of why it's excellent. It ranges from having slow, groovy jazz-like
songs to fast, energetic rock songs. It's a pretty diverse
soundtrack, and it deviates from the norm when it comes to Pokemon
music. My personal favorite songs from the game are Cipher Peon
Battle, Pyrite Town, Semifinal Battle, Normal Battle, and let's not
forget the legendary Miror B's Retro Groove. They're all great songs
on their own.
Quite possibly the worst thing about
Pokemon Colosseum is its post-game. Remember how I mentioned that
100% completion is an uphill battle? Well I wasn't kidding. The
entire post-game consists of going on a wild goose chase searching
for the last few remaining Shadow Pokemon. A cool part of this at
least is that you get to visit the Team Snagem hideout, which only
becomes available after you complete the main story. It is actually
pretty interesting to explore it. But some of the last few Shadow
Pokemon are so freaking annoying to track down and catch that it's
infuriating. For starters, in order to get one of the Johto starter
Pokemon, you have to backtrack all the way through the Shadow Pokemon
lab, where every trainer you fought the first time around will battle
you once again with a stronger team than they previously had. The
Johto starter is held by the VERY LAST trainer in the entire area.
But that pales in comparison to obtaining the Shadow fucking Shuckle.
You wanna know how you get that thing? There's a hidden Colosseum in
The Under called the Deep Colosseum that you can only access in the
post-game. It's the hardest one in the entire game. You have to
complete this Colosseum FOUR TIMES to get up to the trainer that has
the Shuckle. So that means in total, if you don't fail to catch
Shuckle, you have to complete the Deep Colosseum FIVE FUCKING TIMES.
WHY. THEN once you have every Shadow Pokemon (there's 48 by the way),
you have to purify every single one of them, which can take an absurd
amount of time to do. THEN once you've done that, your reward for
suffering through all of that lies at the top of Mount Battle, a 100
trainer challenge. You heard me correctly, you have to fight your way
through ONE HUNDRED TRAINERS to get your completion reward. The worst
part is that the first 80 or so trainers are mindlessly easy and you
can just spam the A button without even thinking about it and you'll
still win. And the final trainer, at least in the Single Battle
version of Mount Battle, has a Kyogre that has a stupidly, and I mean
a STUPIDLY high speed stat. Couple that with the fact that its
ability makes it rain, powering up water type attacks, and that it
has Hydro Pump, you will have to be EXTREMELY lucky to not get all of
your Pokemon swept immediately. That doesn't even account for the
other two Pokemon he'll use before it, which are definitely a
challenge on their own. You won't even know which Pokemon besides the
Kyogre he'll use, so you have to get really lucky with the party you
pick out for this battle. Your reward for all this pain and suffering
is a Ho-Oh that's level 70, so at least there's that. Now, don't get
me wrong, this would have totally been worth it for people back in
the day, because this game was one of few ways to get Pokemon from
the Johto region, but the existence of HeartGold and SoulSilver makes
the entire post-game a completly obsolete. I honestly just did it
because I felt like it, but if you value your sanity and your time,
you will NOT EVER want to do the post-game, and I mean NEVER.
So in conclusion, for real this
time, despite how frustrating this game can be, and how stupidly
awful the post-game is, Pokemon Colosseum is a pretty good game if
you can look past its flaws. Yeah, it's hard, it's annoying at times,
but I'd be lying if I said I didn't enjoy playing it. I have no clue
WHY I enjoyed playing it, I just
did. This review probably
made you not want to touch this game with a ten foot pole, but like I
said in the first part, I appreciate it for how unique it is compared
to the games in the main series. In a series defined by its inability
to experiment, Pokemon Colosseum is a breath of fresh air. I
really do recommend it to dedicated Pokemon fans. It's strange, it's
different, but it's enjoyable overall.
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