Rivals of Aether Review
So I LOVE Super Smash Bros. In fact, it's probably the franchise that's affected me the most. I've owned all four of the games, and I currently play Melee competitively (even though I'm really not that good at it). It's such an iconic series. So when I heard about Rivals of Aether, I was pretty excited to see what it had in store. Let me take a moment to go over how Rivals of Aether's gameplay works. It's nearly identical to Super Smash Brothers, which is by no means a bad thing. 2-4 players beat the crap out of each other and build up each other's percentage meters. The higher your percentage is, the farther you'll get knocked back by attacks. The objective of the game is to knock your opponents off of the screen. You have large array of attacks to use, but none of them are difficult to execute at all. At most you'll need to press, like, 2 buttons to use an attack. The concept of "easy to learn, difficult to master" applies to...